![]() I would like to thank my family for their constant support and love, especially my parents John and Brenda. You have truly created a culture that is inspiring for your students and I am so glad that I have been a part of it. I would like to thank the faculty in Communications Studies for their support and mentorship. You work very hard to make our lives as students easier and it is very much appreciated. ![]() I am so grateful for the friendly assistance and support of the staff in the Communications Studies department, especially Eve Girard. Thank you to Elizabeth Miller for generously contributing your time and expertise to my defense. I could not have asked for better mentors. You have both supported me in very different ways and have pushed me to strive for excellence in my work. I owe a great deal to my supervisor, Mia Consalvo, and my second reader, Tagny Duff. It was a privilege to work alongside each and every one of you. ![]() iiiĤ Acknowledgments I would like to thank my Media Studies peers for their many hours generously spent assisting and supporting me during the past three years. This theoretical work as well as using game studies sources to support my work facilitates a shift in the discussion of environmental storytelling from game design and literature into game studies. I have also expanded upon these definitions in order to propose that there are three different game environments within BioShock Infinite: the avatar s physical environment, the avatar s social environment, and the extradiegetic environment. I have used Smith and Worch s characteristics of game environments and environmental storytelling to examine how these concepts function within BioShock Infinite. ![]() Despite this, the term itself is not often used in games studies scholarship, even if related themes are being explored, which indicates that this concept and term are more entrenched in game design theory than games studies. Signed by the final examining committee: Chair William Buxton, Communication Studies Examiner Elizabeth Miller, Communication Studies Examiner Tagny Duff, Communication Studies Supervisor Mia Consalvo, Communication Studies Approved by Chair of Department Sandra Gabriele, Communication Studies Dean of Faculty Brian Lewis Dateģ Abstract Environmental Storytelling and BioShock Infinite: Moving From Game Design to Game Studies Lindsay Tarnowetzki Environmental storytelling is an interesting concept for games studies scholars because it unites both narratology and ludology, offering a solution to one of the most contentious arguments in the history of the discipline one that pitted narrative against gameplay. 1 Environmental Storytelling and BioShock Infinite: Moving From Game Design to Game Studies Lindsay Tarnowetzki A Thesis in The Department of Communication Studies Presented in Partial Fulfillment of the Requirements for the Degree of Master of Arts (Media Studies at Concordia University Montreal, Quebec, Canada April 2015 Lindsay Tarnowetzki, 2015Ģ This is to certify that the thesis prepared CONCORDIA UNIVERSITY School of Graduate Studies By: Entitled: Lindsay Tarnowetzki Environmental Storytelling and BioShock Infinite: Moving From Game Design to Game Studies and submitted in partial fulfillment of the requirements for the degree of Master of Arts (Media Studies) complies with the regulations of the University and meets the accepted standards with respect to originality and quality.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |